If
you woke up one day and realized that the world you lived in wasnÕt what you
thought it was, how would you react?
Of course, it all depends on what you thought your world was and what
you discovered it really is. So
then what if you were used to the world you live in right now, and then
discover that your world does not exist, it is fabricated, reproducedÉ what
would you do then? Would you even
know what to do?
Many
science fiction films of today, more particularly the films post-1990, have
began using a common trope that has developed over the years along with genreÕs
development through the years: the post-modern, hyper-real world. Many recent science fiction films have
incorporated a fabricated world into the story, where the protagonist discovers
that the world is not what it appears to be. This idea of the post-modern, hyper-real world, a world that
is unrecognizable to those that are unaware of their surroundings and have
never tried to understand their place in the world, took shape from several
sources including the emergence of post-modernism, dystopic views of the world,
and the new technologies of virtual reality.
But most importantly it took shape from the words of Walter
Benjamin in his essay from 1935 ÒThe Work of Art in the Age of Mechanical
Reproduction.Ó The fabricated city
in many of these science fiction films are very much a metaphor mechanically
reproduced art, as the city in these films can actually be seen as mechanically
reproduced art. The essay, in
fact, is important the development of the science fiction film genre, and has a
profound effect on science fiction especially in todayÕs digital and
post-modern age. But ultimately,
Walter BenjaminÕs essay is important to the progression of post-modern science
fiction film, as his thoughts on reproduced art are often used metaphorically
in the genre, most notably when the science fiction story focuses on a
hyper-real, virtual world as a catalyst.
Ever
since the release and eventual influence of the film Metropolis (1927), the city
has become one of the more important elements of science fiction film, with an
emphasis on the representation of the city and how important it is to the
story. After Metropolis filmmakers
discovered that the city in science fiction film was not just a setting, Òbut
to contain narrative, provide spectacle and sustain atmosphere.Ó When you look
at more modern-day science fiction films like Blade Runner, The Terminator, and
Gattaca, the city, though not necessarily important to the progression of the
story, have a special context within the story that can have a special meaning
or just sets the mood of the movie.
The city is a very important element in science fiction film even today,
to the point where the city may be the only evidence of human civilization in
the story, even though it may appear to be alien when first viewed.
More
recently, though, the image of the city in science fiction film has become more
dystopic. When post-modernism took
shape, so did many pessimistic ideas and views especially of the city. The 1980Õs were a time when society was
quite divided between upper- and lower-class structures, and those structures
were clearly defined within each and every major city. Many people were not fond of where they
lived and often had pessimistic views of the city and how it was run, and they
wanted to see improvements, though they knew that was easier said than
done. Concerns of overpopulation,
claustrophobia, high crime rates, dinginess, and a growth of industrialism and
pollution that come with urban growth are many trends that embodied the
pessimistic view of the city. This
notion found its way into science fiction stories, where the genre responded in
two ways; one was that no improvement was made and the city gradually became
worse and unlivable, and escape was imminent, as nothing can be done to save
it.
Post-modern science fiction films tended to have a
pessimistic view of the future, where the world just gets worse despite the
rapid growth of technology. In
movies like Strange Days (1995), Brazil (1985), and Nineteen Eighty-Four
(1984), the story takes place in a world that has become more negative from the
world we know today, like it has de-evolved over time. It Òheralds a dystopian urban future
characterized by [a] kind of social disintegration.Ó It is a common trope in
post-modern science fiction films, along with other tropes that are seen as
pessimistic.
The
other reaction science fiction had to the populationÕs pessimistic view of the
city is that a utopia city does exist amongst this pessimism, but is only a
utopia because it is fabricated, and individual would have to escape it as well
or simply just adapt to it. The
Ôvirtual city,Õ or Ôhyper-realÕ world, Òrepresents a future urban environment
liberated from the constraints of place-bound interaction.Ó It can also be a
utopic city where major difficulties are at a minimum. Yet it is a problem to live in a
virtual city, as it is not real, that it may look like reality but it is far from
it. And though it may seem utopic,
people would normally resist it simply because it is not real and they would
not feel real. This becomes a
problem, though, as humans are in some way forced to interact in this
fabricated world, whether they need to do it for survival or they do it against
their will.
In the science fiction stories that have this kind of
trope, a race different from humans creates an altered perception of reality
for the human race to interact with, often because their interaction with each
other gives off an energy, an ÔauraÕ, that helps the other beings survive in
one way or another, as well as for their own amusement. The cities are created from scratch,
where the creation of the cities themselves are an art form, then the humans are
placed in the city, unaware that they are living in a fabricated world, and are
made to interact within this world and ÔpretendÕ to live a normal life. It is usually when an individual
notices that the world does not seem right and begins to suspect something that
he canÕt figure out. This protagonist
usually has issues with himself as an individual living in this world and feels
that if he can understand the world more and his place in it then he would be
content with what he finds. Yet,
what the protagonist finds is more than he or she bargains for, where their
life is suddenly in jeopardy due to what they discover about the world, and the
city, that they live in. They then
must decide if they will allow themselves to be seduced by the hyper-real utopia
(a kind of virtual prison) that they discovered or if they will resist it so
that they can live a more real, human life and feel freer despite the dystopia
that awaits them on the other side.
This kind of science fiction story has only begun to take
shape in the last several years, with films like Dark City (1998), The Matrix
(1999), The Thirteenth Floor (1999), and Open Your Eyes (1997). Each of these films as with so many
other post-modern science fiction films, have a hyper-real world setting where
the main character must adapt to this alternate perceptive would or simply
escape it. These kinds of films
fall along the same lines as paranoia and conspiracy films, but are completely
unique on their own. This new
trend in science fiction cinema will always be known as one of the more
pessimistic tropes in the genreÕs history, and will most likely be a trope that
will used repeatedly for years to come.
So what does Walter Benjamin have to do with post-modern
science fiction?
© 2003 Chris Emery